package com.game.screen;

import com.game.util.ProcessingObject;

import processing.core.PImage;

public class Screen extends ProcessingObject{
	
	PImage background;
	
	public String img;
	
	public void init(){
		background = pApplet.loadImage(img);
	}
	
	public void drawBox() {
		pApplet.image(background, 0, 0);
	}

	public void onKeyPressed(char key, int keyCode){
	}

	public void mousePressed() {
	}
}
